On leave.

To put it in a nutshell, I´m on vacation for the next 20 days now to calm down my demons a bit, so don´t expect anything new here inside this time interval.

See you.

3d blobs.

3d blobs is a quick dump from a recent project I´m working on, just to test the performance (fps). Once again I´m using away3d as substructure and putting some of my snippets over it.

3d blobs

Launch.

So for now, I´m up to  ~54fps by rendering 50 blobs at the same time within a dimension of 800×600 pixels.

Still enhacing…

Lumen.

A while ago I started coding this snippet playing with luminous flux and stayed on patching several functions or adding filters. For now, I decided to stop that process for the moment and just release the current result as it is.


Launch

Lumen bundles trails and arranges their luminous intensity. As I said before, there are many sections in the script that are waiting to be optimized, so don´t pick it to pieces too much, and let me warn you, because this release is not optimized to be processor friendly at all.

Fisheye.

And another Pixel Bender/-Astro snippet yet… called “Fisheye“. This tiny bit of code generates a little fisheye-filter.


Launch. || Sources. (flash player 10 needed!)

“Oh man…”, look what this filter is doing to my face (much prettier than before *Uh?*)

Enjoy.

FFK08 - a look back.

I´ve authored a little article for createordie.de wich resumes this year´s flashforum-conference in cologne (from my point of view). For all those, who aren´t german natives speakers, this article is insignificant, ´cause the whole paper is written in german language.

Anyhow, if you want to get some impressions of the hobnox audiotool- party, wich has taken part one evening there, or just catch Andre Michelle and Joa Ebert DJ´ing, you might have a look on this flickr photostream (don´t expect dancing programmers).

Slicer.

As you know from my recent blog entry, I´m giving Pixel Bender a burst. For now, I´m totally excited developing kernels to use with flash, even if I miss well known features like Math.randoms or for/-while loops in Pixel Bender´s scripting language.

slicer
Launch. || Sources. (flash player 10 needed!)

So here´s my second result called “slicer“. This Filter slices an image into quadrants, and can be manipulated with Flash by several parameters that affect for instance the grid-sice.

Smudge.

As everyone may have noticed, the beta release of Flash Player 10 ( codename: Astro), is out now. One of the new features I´ve expected mostly, is the ability to write your own shaders in Pixel Bender and bind ´em in flash (as .pbj-File). Afterwards you can access your shader with actionscript and use it as filter in flash (for example).

astro, smudge pbj-filter
Launch (flash player 10 needed!)

Smudge” is my first attempt to write a shader with Pixel Bender. It´s a simple pattern smoother that iterates over an image and bends every pixel thereby. After all flash delivers a parameter back into the shader on every frame, so we get a little animated smoothed smudge pattern.

But the coolest thing is the framerate, the filter runs in flash by having 21-22 FPS constantly, and that´s not natural if you deal with 400 x 400 pixel dimensioned images (like in this example).

Finally launch smudge pattern or just have a look at the sources.

Cheers.

The Exhibition.

After a considerable time of development, we finally released the first beta-version of a project called “The Exhibition”. The reason behind it is to have our own little flash-lab at the agency we are working for (anyMotion), so we can enlarge and update it from time to time and have a place where we can show our flash-snippets and skills. So my buddies and me spent some time evolving those two rooms, with lots of AS3 experiments and a few games in it. Our intern task was to set up one room using away3D the other one by using papervision3D.

the red room
( Red room: realised in away3D )

the blue room
( Blue room: realised in papervision3D )

In addition to “just” having two free walkable 3D-rooms, with collision detection and much more, we decided to install two different kinds of navigation behaviours. So in the red room, you navigate by using the arrow-keys on your keyboard, and in the blue room you use the joystick by dragging your mouse over it. We also added a help button, so you can refer to it every time you want to.

the exhibition img03

At least we added lots of clickable pictures and game-console´s into the rooms, so feel free to have a look at each painting and discover the AS3-experiment or game behind it. So let´s finish this post by saying we are in public beta with “The Exhibition” now. I hope we´ll find enough time in the future to expand the concept with more rooms and gadgets…

the exhibition: as3 snippets

So for now, you can visit “The Exhibition” (launch) as is.

That´s all for the moment - Enjoy.

Spooky.

I´ve extracted this little snippet from an upcoming project I´m currently working on. It´s kinda funny to see, how a few particles, combined with sound, can arrange such spooky stagings.

spooky
Launch.

The chosen sound-loop may be a bit arbitrary, but once in a while I´ve to fall back on those nice little ambient grooves. You may use your mouse to emit the particles on your own ( by holding down left mouse-button and move around the stage ), or you may just sit back, relax and watch the automatic emitter do his job.

Enjoy.

Green Planet.

From time to time there are a view stunning examples realised with Flash. In the earlier days of Flash (probably 2001/2002 I guess) it was a demo called “lake_nav” by voxangelica. Afterwards in the year 2003 there were some terrific snippets done by “Strille” ( z_mapping demo ) and “PercyPea” ( PeaKart ). In times, where several 3D-Engines for Flash are evolving, away3D comes up with one of the most impressive demos I´ve seen lately, the Green Planet (by Fabrice Closier ).


Launch.

Simply “WOW”!!!